rec.games.go

Review: The most difficult problem ever / Igo Hatsuyoron 120


Review: The most difficult problem ever / Igo Hatsuyoron 120
Title: The most difficult problem ever / Igo Hatsuyoron 120
Author: Thomas Redecker
Publisher: Brett und Stein Verlag
Edition: 2011
Language: German + English
Price: EUR 15
Contents: tsumego
ISBN: 978-3-940563-18-7
Printing: good (very good in relation to layout + paper)
Binding: rather weak
Layout: good (but small diagrams + bilingual)
Editing: good
Translation: good
Publisher's Choice: doubtful (too few pages to reduce price)
Pages: 140
Size: 168mm x 220mm
Diagrams per Page on Average: 3
Method of Teaching: (mostly) examples
Read when EGF: 7k-7d
Subjective Rank Improvement: -
Subjective Topic Coverage: -- (tsumego in general) or + (the
specific problem)
Subjective Aims' Achievement: ++
Probably Igo Hatsuyoron is the most difficult classical problem
collection, was compiled by Dosetsu, started as secret study material
for a few first class players and is said to have been written in
1713. The whole board problem 120, which is the book's only topic, was
rediscovered by Araki Naomi to be published in 1982 by Fujisawa
Hideyuki (Shuko) 9p. This problem is the by far most difficult
classical tsumego problem but the book title overlooks more difficult
non-tsumego problems. The problem is so difficult though that some
thousands of manhours of research have not proven a solution yet. The
book presents a new solution but problem solving consists of another,
here still missing step: the verification beyond doubt (when the book
says "professionally confirmed", then that is also insufficient).
Thousands of already studied variations are necessary but
insufficient; there needs to be complete logical linking between all
of them on a level above trivially immaterial variations. This,
however, is not easy because #120 requires interesting subtrees
starting from counter-intuitive, partly bad shape plays. On the other
hand, the book's solution seems to be the currently by far best
understanding of the problem.
Maybe the problem remained hidden for centuries because editors
suspected a mistake in the problem position and could not discover its
central topic. Modern study of the problem started with 1,000 manhours
by Fujisawa and his study group to reveal that topic: a hane-seki with
a 20 stones tail in the board's center. To 1988, Cheng Xiaoliu 6p
worked on the endgame and later continued partial studies. In 2005
Joachim Meinhardt 5k, in 2007 Yamada Shinji 5p, in 2007 Thomas
Redecker 1k, in 2009 Harry Fearnley 2d and during the years to 2011
mainly the study group of the three mentioned amateurs found new
plays, researched their consequences and developed the book's solution
with occasional professional hints. Professionals started but
amateurs, who have now invested some thousands of manhours, have taken
the lead in the race towards a final solution.
While Redecker's manuscript Igo Hatsuyoron Problem 120 / The most
difficult problem ever of 2009 had no binding, weak layout, worse
language and hard to follow contents, the reviewed book makes great
efforts in teaching the problem's structure, timing of moves, global
relation of local status and decisions, history of the problem's
research and a few fundamentals of approach liberties, regular and
circular hane-sekis. While the first half of the book has sufficiently
many variations, the second half's study of recent discoveries shows
too few representative variations and points to webpages. Despite this
unfortunate restriction by the publisher, the reader can follow what
this problem is all about and where current research resides.
Nevertheless, I expect having to read the book thrice to really
understand all the contents, each play and its correct timing in each
variation and the long term impact of some plays with peculiar timing.
Whoever would want to join the study group must also read over 1,000
variants on webpages and ask for any most recent variants. The
ordinary reader will be happy to get at least a good overview on the
problem from the book.
So what happens in the problem? Imagine four difficult problems, one
in each quarter of the board. Each is about tsumego, life and death
and endgame and each has its spectacular aspects. For example, the
hane-seki is not ordinary but has two additional groups and many
global side effects for cutting problems, life and death and endgame
in the other parts of the board. The exact position of each stone on
the board matters and the interdependence of shapes and variants
creates an extraordinarily complex whole board Black to play and
possibly win problem. The various parts and aspects are so well
integrated to each other that it is hard to believe in coincidence.
Dosetsu's knowledge must at least have anticipated today's partial
solution knowledge. Presumably he spent years on creating the problem.
This makes it an artful masterpiece and celebration of the human mind.
We play Go because we admire such great depth and skill.
Of course, nobody needs a book on just one problem and being not
particularly suitable for rank improvement. One can also criticise one
or another detail like a missing note in the legend whether captured
stones count at the beginning or end of a diagram's variation. Such
misses the point. The book, and especially for its price, is one of
the first choices among the appreciation type of Go literature and
furthermore evidence of the growing power of Western amateur research.




Written by Robert Jasiek 03/12/2011 18.06.31
Check some pics on this site!
25/05/2012 17.23.17