comp.sys.ibm.pc.games.war-historical

Re: UNITY OF COMMAND ...


In article <2fac2f06-577b-4345-94e4-5c56d3f4ffb2
_at_o5g2000yqa.googlegroups.com>, eddysterckx_at_hotmail.com says...
> > Another comment on the AI. ?There are two fairly impressive things I
> > does quite often: ?It retreats quite well operationally, and will form
> > new lines of defense whenever I'm threatening a breakthrough. ?The other
> > thing is that it pounces quite on any opportunity at putting my forces
> > out of supply.
>
> That's not really surprising because a programmer is more likely to
> create a competent AI for a focused, limited design than for a complex
> game with eleventy-zillion counters and 64 pages of special rules.
I'd say the scale is spot-on; just the sort of game I was looking for -
German divisions and Russian army components and mechanized / tank
corps.
And ... some *small* scenarios!
I'm still vexed about that gamey nonsense with the number of turns, but
I guess I'll live.
--
Giftzwerg
***
"'Occupy' is nothing short of a clumsy, poorly-expressed attempt at
anarchy, to the extent that the 'movement' - HAH! Some 'movement',
except if the word 'bowel' is attached - is anything more than an ugly
fashion statement by a bunch of iPhone, iPad wielding spoiled brats who
should stop getting in the way of working people and find jobs for
themselves."
- Frank Miller




Written by Giftzwerg 18/11/2011 10.24.15
Check some pics on this site!
23/05/2012 22.01.30