comp.sys.ibm.pc.games.war-historical

Re: Strawman incorporated


Pelle Nilsson <krigsspel_at_pelle-n.net> wrote:
> Arjuna <dave_at_panthergames.com> writes:
>
>> to deliver it. That is the basic problem here. We have to come to
>> terms with the fact that this is a shrinking demographic.
>
> If that is really what it has come to, no hope of bringing in new
> players, I guess worst-case we are soon where interactive fiction was 20
> years ago (graphic adventures having killed text adventures), and
> worst-case we (players) could solve it like the interactive fiction
> community did 20 years ago: go freeware and open source. It worked out
> very well for that type of game (recommended movie:
> http://www.getlamp.com/).
>
> Not that that would directly help many publishers, short-term.
>
>> BTW I don't want to kill off this discussion thread, but I would like
>> to see it focus more on what you can do rather than on what others
>> should be doing.
>
> I agree. I should try to complete one of my many projects and release
> something sometime rather than trying to tell others how their games
> should be designed.
The IFers were able to do it only due to the common adoption of the
Z-machine and also TADS, which is why it would be ideal if we can come up
with a common free engine that developers and hobbyists can use.




Written by 21/11/2011 15.51.51
Check some pics on this site!
23/05/2012 21.59.55